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 Public HoH build

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2 participants
AuteurMessage
Loner
Admin.
Loner


Nombre de messages : 94
Date d'inscription : 05/08/2005

Public HoH build Empty
MessageSujet: Public HoH build   Public HoH build EmptyDim 16 Avr à 18:42

W_E 1
KD GAUNTLET
Gladiator torse and leg
knight boot
shield and sword (while in stance)


Warrior/Elementalist
Level: 20

Strength: 10 (9+1)
Swordsmanship: 16 (12+4)
Water Magic: 9

Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4

Sever Artery (Swordsmanship)
If this attack hits, the opponent begins Bleeding for 26 seconds, losing Health over time.
Adrenaline:4

Gash (Swordsmanship)
If this attack hits a Bleeding foe, you strike for 10 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 21 seconds.
Adrenaline:7

Final Thrust (Swordsmanship)
Lose all adrenaline. If Final Thrust hits, you deal 42 more damage. This damage is doubled if your target was below 50% Health.
Adrenaline:10

Rush (Strength)
For 16 seconds, you move 25% faster.
Adrenaline:4

Shock (Air Magic)
Target touched foe is struck for 10..50 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
Energy:5 Cast:0.75 Recharge:10

Water Trident [Elite] (Water Magic)
Send out a Water Trident at target foe. Water Trident strikes for 41 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
Energy:5 Cast:1 Recharge:3

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

W_E 2
KD GAUNTLET
Gladiator torse and leg
knight boot
shield and hammer (while in stance)


Warrior/Elementalist
Level: 20

Strength: 13 (12+1)
Hammer Mastery: 16 (12+4)

Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4

Earth Shaker [Elite] (Hammer Mastery)
All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
Adrenaline:8

Irresistible Blow (Hammer Mastery)
If this attack hits you strike for +32 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 32 damage. Irresistible Blow cannot be "evaded."
Energy:5 Cast:0 Recharge:4

Hammer Bash (Hammer Mastery)
Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
Adrenaline:6

Crushing Blow (Hammer Mastery)
If this attack hits, you strike for +21 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 21 seconds.
Energy:5 Cast:0 Recharge:10

Bull's Strike (Strength)
If this attack hits a fleeing foe, you strike for +27 damage, and your target is knocked down.
Energy:5 Cast:0 Recharge:8

Sprint (Strength)
For 13 seconds, you move 25% faster.
Energy:5 Cast:0 Recharge:20

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Fire Ele hoh


Elementalist/Mesmer
Level: 20

Energy Storage: 11
Fire Magic: 12
Inspiration Magic: 6

Glyph of Energy [Elite] (Elementalist other)
Your next Spell costs 20 less Energy to cast and does not cause Exhaustion.
Energy:5 Cast:1 Recharge:15

Rodgort's Invocation (Fire Magic)
You invoke the power of Rodgort at target foe's location. All foes in that area are struck for 91 fire damage and are set on fire for 3 seconds.
Energy:25 Cast:3 Recharge:15

Incendiary Bonds (Fire Magic)
After 3 seconds, target foe and adjacent foes are struck for 68 fire damage and are set on fire for 3 seconds.
Energy:15 Cast:2 Recharge:15

Fireball (Fire Magic)
Target foe and all adjancent foes are struck for 91 fire damage.
Energy:10 Cast:2 Recharge:7

Meteor (Fire Magic)
Target foe and all adjacent foes are struck for 91 fire damage and knocked down. This Spell causes Exhaustion.
Energy:5 Cast:3 Recharge:30

Fire Attunement (Fire Magic)
For 55 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic.
Energy:10 Cast:2 Recharge:60

Inspired Enchantment (Inspiration Magic)
Remove an Enchantment from target foe and gain 8 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment that was removed from target foe.
Energy:10 Cast:1 Recharge:0

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Warder


Elementalist/Monk
Level: 20

Energy Storage: 10 (9+1)
Earth Magic: 13 (9+4)
Healing Prayers: 12

Obsidian Flame (Earth Magic)
Deal 100 damage to target foe. This Spell ignores armor but causes Exhaustion.
Energy:5 Cast:2 Recharge:5

Ward Against Melee (Earth Magic)
You create a Ward Against Melee at your current location. For 18 seconds, allies in this area have a 50% chance to evade melee attacks.
Energy:10 Cast:1 Recharge:20

Ward Against Elements (Earth Magic)
You create a Ward Against Elements at your current location. For 18 seconds, allies in this area gain +24 armor against elemental damage.
Energy:15 Cast:1 Recharge:20

Draw Conditions (Protection Prayers)
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health.
Energy:5 Cast:0.25 Recharge:2

Heal Party (Healing Prayers)
Heal entire party for 67 points.
Energy:15 Cast:2 Recharge:0

Holy Veil (Monk other)
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Energy:5 Cast:1 Recharge:10

Ether Prodigy [Elite] (Energy Storage)
Lose all Enchantments. For 15 seconds, you gain Energy regeneration of 6. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion.
Energy:5 Cast:1 Recharge:5

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Fire Ele hoh


Elementalist/Mesmer
Level: 20

Energy Storage: 11
Fire Magic: 12
Inspiration Magic: 6

Glyph of Energy [Elite] (Elementalist other)
Your next Spell costs 20 less Energy to cast and does not cause Exhaustion.
Energy:5 Cast:1 Recharge:15

Rodgort's Invocation (Fire Magic)
You invoke the power of Rodgort at target foe's location. All foes in that area are struck for 91 fire damage and are set on fire for 3 seconds.
Energy:25 Cast:3 Recharge:15

Incendiary Bonds (Fire Magic)
After 3 seconds, target foe and adjacent foes are struck for 68 fire damage and are set on fire for 3 seconds.
Energy:15 Cast:2 Recharge:15

Fireball (Fire Magic)
Target foe and all adjancent foes are struck for 91 fire damage.
Energy:10 Cast:2 Recharge:7

Meteor (Fire Magic)
Target foe and all adjacent foes are struck for 91 fire damage and knocked down. This Spell causes Exhaustion.
Energy:5 Cast:3 Recharge:30

Fire Attunement (Fire Magic)
For 55 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic.
Energy:10 Cast:2 Recharge:60

Inspired Enchantment (Inspiration Magic)
Remove an Enchantment from target foe and gain 8 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment that was removed from target foe.
Energy:10 Cast:1 Recharge:0

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Monk Healer


Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 15 (11+4)
Inspiration Magic: 10

Orison of Healing (Healing Prayers)
Heal target ally for 70 points.
Energy:5 Cast:1 Recharge:2

Word of Healing [Elite] (Healing Prayers)
Heal target other ally for 80 points. Heal for an additional 100 points if that ally is below 50% Health.
Energy:5 Cast:0.75 Recharge:4

Dwayna's Kiss (Healing Prayers)
Heal target other ally for 60 points and an additional 20 points for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3

Healing Touch (Healing Prayers)
Heal target touched ally for 60 points. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5

Infuse Health (Healing Prayers)
Lose half your current Health. Target other ally is healed for 136% of the amount you lost.
Energy:10 Cast:0.25 Recharge:0

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Channeling (Inspiration Magic)
For 40 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Monk Healer 2


Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 15 (11+4)
Inspiration Magic: 10

Orison of Healing (Healing Prayers)
Heal target ally for 70 points.
Energy:5 Cast:1 Recharge:2

Dwayna's Kiss (Healing Prayers)
Heal target other ally for 60 points and an additional 20 points for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3

Healing Touch (Healing Prayers)
Heal target touched ally for 60 points. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5

Heal Party (Healing Prayers)
Heal entire party for 80 points.
Energy:15 Cast:2 Recharge:0

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Channeling (Inspiration Magic)
For 40 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15

Mantra of Recall [Elite] (Inspiration Magic)
For 20 seconds, you gain no benefit from it. You gain 23 Energy when Mantra of Recall ends.
Energy:10 Cast:1 Recharge:20

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Boon Prot - hoh


Monk/Mesmer
Level: 20

Divine Favor: 15 (11+4)
Protection Prayers: 11 (10+1)
Inspiration Magic: 10

Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 63.
Energy:5 Cast:0.25 Recharge:2

Mend Condition (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 53 points.
Energy:5 Cast:0.75 Recharge:2

Guardian (Protection Prayers)
For 5 seconds, target ally has a 42% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2

Protective Spirit (Protection Prayers)
For 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5

Channeling (Inspiration Magic)
For 40 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15

Divine Spirit (Divine Favor)
For 14 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Energy:10 Cast:0.25 Recharge:60

Mantra of Recall [Elite] (Inspiration Magic)
For 20 seconds, you gain no benefit from it. You gain 23 Energy when Mantra of Recall ends.
Energy:10 Cast:1 Recharge:20

Divine Boon (Divine Favor)
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 70 points, and you lose 2 Energy.
Energy:5 Cast:0.25 Recharge:1


Dernière édition par le Lun 17 Avr à 9:57, édité 1 fois
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Seikhor
Admin.
Seikhor


Nombre de messages : 148
Date d'inscription : 02/07/2005

Public HoH build Empty
MessageSujet: Re: Public HoH build   Public HoH build EmptyDim 16 Avr à 23:41

Je dirais :

On garde les anciens Élé.

On change le troisième monk pour un mesmer/monk : Martyr, Fast-Cast Active Prot.
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Loner
Admin.
Loner


Nombre de messages : 94
Date d'inscription : 05/08/2005

Public HoH build Empty
MessageSujet: Re: Public HoH build   Public HoH build EmptyLun 17 Avr à 10:00

Build updaté avec les 2 ele.

On va changer les monk si ont voit que ca marche pas. Le boon est tres important au healing du build et sans lui on aurais probablement perdu beaucoup plus de match. Le warder est notre condition remover. Ce build a l'air tellement plate a jouer qu'on lui laisser ca a faire ;p

Loner
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Seikhor
Admin.
Seikhor


Nombre de messages : 148
Date d'inscription : 02/07/2005

Public HoH build Empty
MessageSujet: Re: Public HoH build   Public HoH build EmptyLun 17 Avr à 16:45

J'ai modifier à mon goût ; à voir si tu aimes.

Warrior.1

Warrior/Elementalist
Level: 20

Strength: 13 (12+1)
Swordsmanship: 16 (12+4)

Sever Artery (Swordsmanship)
If this attack hits, the opponent begins Bleeding for 26 seconds, losing Health over time.
Adrenaline:4

Gash (Swordsmanship)
If this attack hits a Bleeding foe, you strike for 21 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 21 seconds.
Adrenaline:7

Final Thrust (Swordsmanship)
Lose all adrenaline. If Final Thrust hits, you deal 42 more damage. This damage is doubled if your target was below 50% Health.
Adrenaline:10

Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4

"Charge!" [Elite] (Tactics)
For 5..10 seconds, all allies in the area move 25% faster.
Energy:5 Cast:0 Recharge:20

Shock (Air Magic)
Target touched foe is struck for 10..50 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
Energy:5 Cast:0.75 Recharge:10

Endure Pain (Strength)
For 17 seconds you have an additional 272 Health.
Energy:5 Cast:0 Recharge:30

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Mesmer.1

Mesmer/Monk
Level: 20

Fast Casting: 12 (11+1)
Domination Magic: 16 (12+4)
Inspiration Magic: 7 (6+1)

Energy Surge [Elite] (Domination Magic)
Target foe loses 10 Energy. For each point of Energy lost, that foe and all foes in the area take 8 damage.
Energy:10 Cast:1.24 Recharge:20

Energy Burn (Domination Magic)
Target foe loses 10 Energy and takes 8 damage for each point of Energy lost.
Energy:10 Cast:1.24 Recharge:20

Signet of Weariness (Domination Magic)
Target foe and all nearby foes lose 11 Energy.
Energy:0 Cast:2 Recharge:30

Mind Wrack (Domination Magic)
For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 95 damage
Energy:5 Cast:0.62 Recharge:5

Empathy (Domination Magic)
For 21 seconds, whenever target foe attacks, that foe takes 31 damage.
Energy:10 Cast:1.24 Recharge:10

Power Drain (Inspiration Magic)
If target foe is casting a Spell, the Spell is interrupted and you gain 15 Energy.
Energy:5 Cast:0.16 Recharge:25

Cry of Frustration (Domination Magic)
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 46 damage.
Energy:15 Cast:0.16 Recharge:20

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Monk.3

Monk/Mesmer
Level: 20

Divine Favor: 11 (10+1)
Protection Prayers: 16 (12+4)
Inspiration Magic: 8

Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 84.
Energy:5 Cast:0.25 Recharge:2

Guardian (Protection Prayers)
For 5 seconds, target ally has a 52% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2

Protective Spirit (Protection Prayers)
For 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5

Restore Condition [Elite] (Protection Prayers)
Remove all Conditions (Poison, disease, Blindness, dazed, bleed, Crippled, and Deep Wound) from target other ally. That ally is healed 74 for each Condition removed.
Energy:5 Cast:0.75 Recharge:2

Divine Boon (Divine Favor)
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 58 points, and you lose 2 Energy.
Energy:5 Cast:0.25 Recharge:1

Channeling (Inspiration Magic)
For 33 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Monk.1

Monk/Mesmer
Level: 20

Divine Favor: 13 (12+1)
Healing Prayers: 14 (10+4)
Inspiration Magic: 8

Healing Touch (Healing Prayers)
Heal target touched ally for 57 points. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5

Dwayna's Kiss (Healing Prayers)
Heal target other ally for 57 points and an additional 19 points for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3

Word of Healing [Elite] (Healing Prayers)
Heal target other ally for 76 points. Heal for an additional 94 points if that ally is below 50% Health.
Energy:5 Cast:0.75 Recharge:4

Infuse Health (Healing Prayers)
Lose half your current Health. Target other ally is healed for 134% of the amount you lost.
Energy:10 Cast:0.25 Recharge:0

Heal Party (Healing Prayers)
Heal entire party for 76 points.
Energy:15 Cast:2 Recharge:2

Divine Spirit (Divine Favor)
For 12 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Energy:10 Cast:0.25 Recharge:60

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Channeling (Inspiration Magic)
For 33 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15

Ele.2

Elementalist/Mesmer
Level: 20

Energy Storage: 11 (10+1)
Fire Magic: 16 (12+4)
Inspiration Magic: 8

Glyph of Energy [Elite] (Elementalist other)
Your next Spell costs 20 less Energy to cast and does not cause Exhaustion.
Energy:5 Cast:1 Recharge:15

Meteor Shower (Fire Magic)
Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 119 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
Energy:25 Cast:5 Recharge:60

Fireball (Fire Magic)
Target foe and all adjancent foes are struck for 119 fire damage.
Energy:10 Cast:2 Recharge:7

Incendiary Bonds (Fire Magic)
After 3 seconds, target foe and adjacent foes are struck for 84 fire damage and are set on fire for 3 seconds.
Energy:15 Cast:2 Recharge:15

Flame Burst (Fire Magic)
All nearby foes are struck for 127 fire damage.
Energy:15 Cast:0.75 Recharge:5

Fire Attunement (Fire Magic)
For 61 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic.
Energy:10 Cast:2 Recharge:60

Arcane Echo (Mesmer other)
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Energy:15 Cast:2 Recharge:30

Mantra of Resolve (Inspiration Magic)
For 62 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7 Energy or Mantra of Resolve ends.
Energy:10 Cast:0 Recharge:20

Mesmer.2

Mesmer/Monk
Level: 20

Fast Casting: 12 (11+1)
Domination Magic: 16 (12+4)
Inspiration Magic: 7 (6+1)

Energy Surge [Elite] (Domination Magic)
Target foe loses 10 Energy. For each point of Energy lost, that foe and all foes in the area take 8 damage.
Energy:10 Cast:1.24 Recharge:20

Energy Burn (Domination Magic)
Target foe loses 10 Energy and takes 8 damage for each point of Energy lost.
Energy:10 Cast:1.24 Recharge:20

Signet of Weariness (Domination Magic)
Target foe and all nearby foes lose 11 Energy.
Energy:0 Cast:2 Recharge:30

Mind Wrack (Domination Magic)
For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 95 damage
Energy:5 Cast:0.62 Recharge:5

Empathy (Domination Magic)
For 21 seconds, whenever target foe attacks, that foe takes 31 damage.
Energy:10 Cast:1.24 Recharge:10

Power Drain (Inspiration Magic)
If target foe is casting a Spell, the Spell is interrupted and you gain 15 Energy.
Energy:5 Cast:0.16 Recharge:25

Cry of Frustration (Domination Magic)
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 46 damage.
Energy:15 Cast:0.16 Recharge:20

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Ele.1

Elementalist/Monk
Level: 20


Lightning Orb (Air Magic)
Lightning Orb flies toward target foe and strikes for 10..82 lightning damage if it hits. This Spell has 25% armor penetration.
Energy:15 Cast:2 Recharge:5

Lightning Strike (Air Magic)
Strike target foe for 5..41 lightning damage. This Spell has 25% armor penetration.
Energy:5 Cast:1 Recharge:5

Blinding Flash (Air Magic)
Target foe is Blinded for 3..9 seconds.
Energy:15 Cast:0.75 Recharge:4

Ward Against Melee (Earth Magic)
You create a Ward Against Melee at your current location. For 8..18 seconds, allies in this area have a 50% chance to evade melee attacks.
Energy:10 Cast:1 Recharge:20

Draw Conditions (Protection Prayers)
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health.
Energy:5 Cast:0.25 Recharge:2

Heal Party (Healing Prayers)
Heal entire party for 16..67 points.
Energy:15 Cast:2 Recharge:2

Ether Prodigy [Elite] (Energy Storage)
Lose all Enchantments. For 5..17 seconds, you gain Energy regeneration of 6. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion.
Energy:5 Cast:1 Recharge:5

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Monk.2

Monk/Mesmer
Level: 20

Divine Favor: 13 (12+1)
Healing Prayers: 14 (10+4)
Inspiration Magic: 8

Healing Touch (Healing Prayers)
Heal target touched ally for 57 points. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5

Orison of Healing (Healing Prayers)
Heal target ally for 67 points.
Energy:5 Cast:1 Recharge:2

Word of Healing [Elite] (Healing Prayers)
Heal target other ally for 76 points. Heal for an additional 94 points if that ally is below 50% Health.
Energy:5 Cast:0.75 Recharge:4

Healing Seed (Healing Prayers)
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health.
Energy:10 Cast:2 Recharge:25

Heal Party (Healing Prayers)
Heal entire party for 76 points.
Energy:15 Cast:2 Recharge:2

Divine Spirit (Divine Favor)
For 12 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Energy:10 Cast:0.25 Recharge:60

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Channeling (Inspiration Magic)
For 33 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15
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Seikhor
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Seikhor


Nombre de messages : 148
Date d'inscription : 02/07/2005

Public HoH build Empty
MessageSujet: Re: Public HoH build   Public HoH build EmptyLun 17 Avr à 16:48

Public HoH build HOH
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Seikhor
Admin.
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Nombre de messages : 148
Date d'inscription : 02/07/2005

Public HoH build Empty
MessageSujet: Re: Public HoH build   Public HoH build EmptyLun 17 Avr à 16:57

Moine 1 utilise maintenant orison et non dwayna's.
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